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How 5G will transform the business of Media & Entertainment
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Live Sports will be key for 5G.
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Personalization is key trend, especially for regions where is low broadband coverage now.
2022 – Turning point when Mobile broadband takes over cable. Video will count 82% for internet consumption.
In Korea already launched 3million users for 5G network
5G bundling will activate – OTT+5G, Cloud gaming, E-sports
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!!! Deep VR – Game controled by breathing.
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Media is just on of verticals for 5G
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Live Sport – biggest impact from 5G:
- Enable smaller leagues to get content to audience (new revenue stream)
- Cameras everywhere – favourite player / run with player
- Remote production – cost efficiency
- VR/AR at first will develop for business, only after for regular consumers. Special device will be required. Glasses experience is poor.
Use of VR should be simply – should understand in couple seconds, because people are lazy!
To implement 5G – partnership is required
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!!! It is enough with 4k resolution!
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Netflix business – create the content what users want and suggest it on right time, for right users.
AI can make dubbing in any language and simulate real voice
Future – Founder space
Future of Holivud – AI will be the driving factor.
Power of Netflix – use data to determine what producers should produce
Platform, which have the date will become stronger.
More time you spend in platform, more revenues you generate!
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!!!AI make better prediction than our self’s – we think, that we want to watch documentary, but when cat video is showed, we prefer cat video, not documentary.
AI from eyes movement can predict, what we are interested in!
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!!!RED MEAT Games – measure heart rate and adjust the content
AI can create the ART. Taryn Southern – she sings and instruments are created around.
!!!For AI do not have to make royalties.
Entertainment will become more personalized.
vc@founderspace.com